Innovations
Virtual agents: A whole new dimension will be added to the game by using virtual agents. Agents are freelancers available for hire who help a player during the game.
Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.)
Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids for the agent. This creates an opportunity to economically defeat an opponent by raising the price of the agent he wants to hire.
Each agent remembers his old contracts with the player. The History of old contracts has a strong influence on the price of the agent. A player has to take care of his hired agents otherwise they may not want to work for him in the future.
Agents also have relationships between each other. They can like, dislike, love or hate other agents. Those relationships also have influence on the price of a contract with an agent. For example: it is possible that an agent will work for a player for a really small amount of money because an opponent has hired the agent he hates the most.
Not all agents are available all the time. If an agent is under contract to one player, he or she will not be available for the others.
Modular construction:
Most of the units and buildings have a modular construction. A player can construct his own units from a wide assortment of basic parts. This approach allows each player to create his own unique looking army.
Base structures are also created from smaller components, making them very flexible. A player can always construct a base, to fit into to the current terrain and the task at hand. For example - when constructing an LC skyscraper, the player may choose which segment should be placed on which floor. This makes an uncountable number of different buildings possible.
Free Research:
A player can work on as many technologies as he chooses at the same time, depending on his resources (number of research centres, money, power). There are some parts of the research tree, which are unavailable to a player until he gets the starting technology for an item. The starting technology can be found as an alien artefact, bought from an ally or stolen from an enemy.
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