Technology
The game uses the latest Earth-4 engine.
This completely and newly developed graphics Engine brings an as yet unseen level of detail, limited only by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. Shader technology is used to create reflections from a variation of surfaces, multiple, dynamic coloured lights, realistic looking liquids with a dynamic, continually changing appearance.
Innovative material technology is used to create realistic looking materials. Metal, glass, dust covered surfaces, clothes, skin all materials have their unique characteristics. No mote flat textured polygon's view so common in all 3D applications. With the use of new materials the game world looks absolutely amazing.
Bump maps and specula maps add a lot of detail to the geometry of the objects.
And more. The materials can be dynamically changed to create realistic destruction effects like holes, burn marks, scratches, cracks etc.
Hardware supported particle systems create spectacular pyrotechnic (explosion, smoke, dust) and lighting effects.
The unique AI system, self-learning by linear back framing algorithms, beams gamers into a new world of gaming experience.
Unit movement routines and path finding functions create realistic unit behaviour.
From huge star ships to fast star fighters, all flying units have smooth flying trajectories. Spectacular dogfights between fighters will be a common and well-loved scene.
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