MAIN BUILDINGS
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Colony Center
Basic universal module equipped with orbital lander,
material warehouse and independent, integral energy
generator.
Metal |
Water |
Time |
Capacity |
2.000 |
750 |
10 sec. |
10 units |
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Energy Generator
Module containing standard efficient RBMK-X56 Zwiezda fusion generator
with armored reactor containment/ housing.
Metal |
Water |
Time |
300 |
0 |
10 sec. |
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Exit
Fully automatic doors to the outside world. All
moving sidewalks and transmission belts from different parts of the
complex lead to them.
To set the destination point, select your exit, click on the respective
icon in the commands window and confirm the destination directly on
the main screen.
Metal |
Water |
Time |
200 |
0 |
10 sec. |
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Connector
Standard communication module. Moving sidewalks and transmission belts
installed within enable the swift transfer of troops and materials.
Metal |
Water |
Time |
20 |
0 |
7 sec. |
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Multi-connector
Expanded communication module used as a communication network
center. Contains a trans-shipment platform that carries out troop and
material transmission to other parts of the complex.
Metal |
Water |
Time |
200 |
0 |
7 sec. |
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Storage
Storage module equipped with automatic loading platforms
and transporters, designed to send materials long
distances and into orbit. How much storage you have determines
how many units you can build. Maximum 10 units
per storage.
Metal |
Water |
Time |
Capacity |
800 |
0 |
30 sec. |
10 units |
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Barracks
Military housing module, consisting of barracks and a training complex
- creates living conditions for humans.
Metal |
Water |
Time |
500 |
500 |
10 sec. |
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Production Hangar
Hangar able to house large
mechanized forces, equipped with automatic
production line and transmission belt terminals.
Metal |
Water |
Time |
800 |
150 |
1:00 min. |
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Ammo Supply Center
Module containing a standardized ammunition factory
and a KOLOBOK automatic transporting unit production
line. Small drones fly the ammunition to the battlefield.
Metal |
Water |
Time |
300 |
150 |
30 sec. |
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Research and Technology Center
Research and technology center equipped with a
series of specialized laboratories and test chambers
- can be configured to the requirements of specific
projects.
Metal |
Water |
Time |
800 |
150 |
45 sec. |
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Shield Generator
Module containing a TU-7TX force field generator, adapted to efficiently
cooperate with other modules of the same type. Creates an effective force
field around the entire complex.
Metal |
Water |
Time |
1500 |
0 |
15 sec. |
Requires:
Energy Shield Generator |
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(Laser) Defense Tower
Modular battle platform adapted for mounting varied types of stationary
battle systems.
Standard equipment:
heavy anti-tank cannon
Metal |
Water |
Time |
500 |
150 |
25 sec. |
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Anti-Aircraft Defence Tower
Modular battle platform adapted for mounting varied types of stationary battle systems.
Standard equipment:
anti-aircraft missile launcher.
Requires:
Rocket Technology
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Ballistic Missile Launcher
Module containing a ballistic missile factory, silos for
missile storage and an extendable launching platform,
protected with an armored shield.
Requires:
Rocket Technology
Construction |
Research |
Metal |
Water |
Time |
2.500 |
150 |
1:00 min. |
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Metal |
Water |
Time |
0 |
3.000 |
2:00 min. |
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Airfield
Specialized module consisting of an assembly hall
and airfield - able to take three KA-82B Khan assault
aircraft.
Construction |
Research KA-82B Khan |
Metal |
Water |
Time |
1.000 |
150 |
30 sec. |
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Metal |
Water |
Time |
3.000 |
3.000 |
2:00 min. |
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Requires: KA-82B Khan. For KA-82B Khan other
researches are required: AN-80 Infantry-Transporter
and KA74 Amursk.
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Wall
The outer line of defense of the base. The wall protects the complex against
fire and infiltration. Topped with a magnetic rail for mobile defence systems.
Tip: When building a wall, do not forget the gate. Otherwise you have to sell 4
parts of the wall and build a gate instead.
Metal |
Water |
Time |
50 |
0 |
30 sec. |
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Gate
Fully automatic gate installed as a part of
the outer line of base defense. Allows
ground units to exit the walled-in perimeter.
Metal |
Water |
Time |
200 |
0 |
30 sec. |
The gate closes
automatically as
soon as enemy units
arrive.
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Wall laser blaster
Battle platform acting as a mobile defense system for the base. Designed
for various battle systems. Moves on a magnetic rail.
Standard equipment:
Light laser blaster. |
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Heavy wall laser
Battle platform acting as a mobile defense system for the base. Designed
for various battle systems. Moves on a magnetic rail. Standard equipment:
Heavy laser blaster
Requires:
Advanced Laser Technology Level 1 |
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Chemical missile wall launcher
Battle platform acting as a mobile defence system for the base. Designed
for various battle systems. Moves on a magnetic rail. Standard equipment:
Chemical missile launcher
Requires:
Chemical and Rocket Technology |
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Wall Cannon
Battle platform acting as a mobile defence system for the base. Designed
for various battle systems. Moves on a magnetic rail. Standard equipment:
Heavy anti-tank cannon
Requires:
Piercing Cannon |
Weapon |
Metal |
Water |
Time |
Wall laser blaster |
300 |
0 |
30 sec. |
Heavy wall laser |
300 |
0 |
30 sec. |
Chemical missile wall launcher |
300 |
0 |
30 sec. |
Wall Cannon |
300 |
0 |
30 sec. |
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Automatic Radar Center
Fully automatic radar center.
Standard equipment: DP-22 monitoring module, based on Doppler radar
technology. Shows the location of all enemy aircraft. Able to detect any units
using camouflage technology.
Requires:
Heavy Doppler radar
Construction |
Research Doppler Radar |
Metal |
Water |
Time |
500 |
150 |
40 sec. |
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Metal |
Water |
Time |
3.000 |
3.000 |
2:00 min. |
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UPGRADES FOR THE STATIONARY ARTILLERY
When building your base, you won't get around the fact that you'll need both Production buildings
and Defense structures. Depending on what side you're playing, you've got laser fences,
barricades, bunkers and machine gun towers to choose from. By researching new technologies,
you can replace your existing artillery with state-of-the-art weapons.
You don't need to spend lots of time looking for the weapons you want to
replace. Just click on the building you want to upgrade and open the
Command window with F9. Buttons for the available upgrades will appear at the bottom of
the window. Click on the symbol and your new weapon will appear.
REPAIRS
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Enemies may attack and destroy each building in your base. To
check the status of a building, just select it and you'll see a bar
over it. This bar shows the building's condition - red means its
damaged, green means its OK. Damaged buildings will repair
themselves as long as you have assigned enough resources to buildings
in the Resource Distribution window.
Later you can also research into repair vehicles and assign them to automatically fix any
damaged buildings and/or units. Keep in mind, though, that the Gruz repair vehicles have a
pretty limited operating radius. Beyond this area, you'll have to direct the repair vehicles
manually.
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During the game you create your own army out of different infantry, ground and air units and
send it into battle. The better you research new technologies, the better the weapons and
gadgets you can provide your soldiers - and the more likely they will emerge victorious. The
number of soldiers and vehicles you can send into battle is only limited by the number of
Storages you have available. These have a limited capacity of 10 units. Once this level is reached
unit production stops. Build a new Storage and you can start producing units again.
There are two main categories of units: infantry and vehicles.
INFANTRY
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Infantry
The ED ground infantry is equipped with highly reliable AK-149 machine
guns. The infantry is extremely efficient for backing up special forces as
well as manning defense complexes.
Metal |
Water |
Time |
Health |
5 |
150 |
30 sec. |
110 HP |
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Rocket infantry
These infantry are specialized in destroying
armored targets. Equipped with the rocketpropelled
RPG-32 artillery, these deadly units
must be supported by ground infantry and
manned battle stations.
Metal |
Water |
Time |
Health |
10 |
200 |
15 sec. |
90 HP |
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Snipers
Extremely well-trained special forces, the snipers are
equipped with the favorite tool of all snipers,
the Dragunov-3 - very effective against
infantry.
Requires:
Explosive Technology
Metal |
Water |
Time |
Health |
5 |
500 |
30 sec. |
130 HP |
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Pilot
This highly specialized pilot can control a wide range of
battle vehicles. Also very well-suited for storming
enemy air units.
Metal |
Water |
Time |
Health |
Mind |
Limit |
5 |
150 |
10 sec. |
90 HP |
200 |
1 |
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Here are the standard vehicle models you can produce in your ED base:
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MIG-V23 Camp 9 1
Flying mining unit designed for strip mining of natural
resource deposits.
Harvests metal and water.
Metal |
Water |
Time |
HP |
400 |
400 |
30 sec. |
2.000 |
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GAZ-65V Grozny
An armored vehicle for commanding officers. Multifunctional module
designed for the installation of various locating, communication
and enemy transmission jamming systems.
Requires:
Doppler Radar
Construction |
Research |
Metal |
Water |
HP |
450 |
120 |
400 |
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Metal |
Water |
Time |
0 |
5.000 |
3:00 min. |
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KA-78 Gruz
Automatically repairs damaged units and buildings. Along with aircraft,
your forces also receive repair devices based on the same
technology, ready for mounting on the majority of our units.
Requires:
AN-80 - Infantry Transporter
Construction |
Research |
Metal |
Water |
HP |
450 |
120 |
300 |
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Metal |
Water |
Time |
3.000 |
3.000 |
2:00 min. |
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AN-80 - Infantry Transporter
A flying structure designed with the help of the cuttingedge
infantry transport technology. Its extensive onboard
equipment, biological regeneration system and
well-equipped weapon storeroom led ED troops to nickname
it the "Flying Hotel".
Construction |
Research |
Metal |
Water |
HP |
150 |
100 |
500 |
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Metal |
Water |
Time |
1.500 |
3.000 |
2:00 min. |
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GAZ-49P Dubna
The design of the GAZ-49P Dubna is based on Zündapp and BMW
battle motorcycle technology - and is over 200 years old. Developed with
the help of new technologies and equipped with armament mounted on
modular platforms - suitable for reconnaissance and battle.
Metal |
Water |
Air |
Ground |
100 |
150 |
Yes |
Yes |
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GAZ-N21 Gagarin
The Gagarin is an excellent off-road combat vehicle. Independent sixwheel
drive enables it to perform even in the most demanding terrains.
Modular armament provides it with the necessary potential
to perform any given task or mission. The Gagarin's weak armor is
the price of its high mobility.
Requires:
AN-80 - Infantry Transporter
Metal |
Water |
Air |
Ground |
150 |
150 |
Yes |
Yes |
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T-850 Rasputin
The Crowning achievement of ED anti-tank weapons
technology. This vehicle is a sensible compromise
between high mobility, armor and firepower.
Metal |
Water |
Air |
Ground |
500 |
150 |
No |
Yes |
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KA-74 Amursk
Multifunctional aircraft used for reconnaissance purposes. May be
used against various enemy forces, depending on requirements.
Soldiers refer to it as "The Merry Coffin" thanks to its weak armor.
Metal |
Water |
Air |
Ground |
150 |
150 |
Yes |
Yes |
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T-926 Kirov
The Kirov is the result of ED attempts to create heavy
anti-tank weapons able to withstand and attack LC
tanks. This slow but practically indestructible vehicle
can fight off various enemy forces, provided you equip
it with the necessary weapons.
Requires:
T-850 Rasputin
Metal |
Water |
Air |
Ground |
1.200 |
150 |
No |
Yes |
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T-930 Moscow
Super heavy combat structure based on the "Kirov". Part of
the armor was sacrificed to mount an additional turret - this
makes the "Moscow" more of a back-up vehicle, rather than
the driving force at the heart of an armored column.
Requires:
T-926 Kirov
Metal |
Water |
Air |
Ground |
900 |
150 |
No |
Yes |
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KA-95 Orsk
Flying battle platform for long-range missiles. Due to its lack of antiaircraft
weapons, it requires air force unit support during missions
within enemy territory.
Requires:
T-850 Rasputin
Metal |
Water |
Air |
Ground |
600 |
150 |
No |
Yes |
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KV 4X Aurora
Known as the Fat Little Sister, this is a self-propelled ballistic
missile launcher. Its four tracks enable driving in difficult terrain
while hydraulic stabilizers enable heavy missile and seismic bomb
launching.
Requires:
T-850 Rasputin
Metal |
Water |
Air |
Ground |
600 |
150 |
No |
Yes |
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KA-82B Khan
Universal medium-range assault aircraft. Excellent for destroying
flying enemy units and armored ground targets. Practically
the best design in its class.
Requires:
Airfield
Metal |
Water |
Air |
Ground |
250 |
150 |
Yes |
Yes |
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