BUILDINGS
Power plant with
2 Fusion generators and
2 Energy coordination centers
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Power Plant
Automatic power plant based on GE PG4-54D
Hellfire generators, equipped with short-range GE
ET2-2F energy beam transmitters and protective
energy field generators.
Upgrade possibilities:
up to 4 Fusion generators
and / or
up to 4 Energy coordination centers
Crystal |
Metal |
Time |
300 |
1.200 |
10 sec. |
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Cold Fusion Generator
Power plant module equipped with a hyperefficient
General Electric PG4-54D.
Hellfire plasma generator, designed to increase the basic power output of the power plant.
Crystal |
Metal |
Time |
100 |
200 |
10 sec. |
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Energy Coordination Center
A Power Plant module, which increases
the efficiency of the whole complex by 25%. Automatic, electronic module of control and correction
of plasma stability, optimizing the efficiency of General Electric PG4-54D Hellfire generators.
Crystal |
Metal |
Time |
400 |
200 |
30 sec. |
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Energy Transmitter
Energy transmitter equipped with long-range General Electric GE ET2-4A
energy beam transmitters and protective energy field generators.
You can build as many energy transmitters as you want.
No upgrades possible.
Crystal |
Metal |
Time |
50 |
100 |
15 sec. |
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Refinery with 1 additional
Landing zone &
2 Storages
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Refinery
Complex processing center, equipped with a
landing zone (for a "Termite" class mining unit),
an energy force field generator and a molecular
spatial transmitter for transporting processed
materials.
Possible Upgrades: Landing zone, Storage
Crystal |
Metal |
Time |
0 |
800 |
1:00 min. |
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Refinery Landing Zone
A Refinery landing module for "Termite" class mining units. Increases efficiency by relieving some
of the air traffic congestion on the refinery main landing field.
Each landing zone comes with a "Termite" class
mining unit.
Crystal |
Metal |
Time |
0 |
400 |
30 sec. |
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Storage
Refinery module for storing processed resources.
Equipped with teleportation system terminal
operating within the processing complex perimeter.
Crystal |
Metal |
Time |
0 |
400 |
20 sec. |
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Engineering Facility
with a Technology bay
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Engineering Facility
The central building of a production complex.
Transmits units from teleportation system terminals
outside the complex. Equipped with a force
field generator. "Engineering Facility" allows you
to build up to 10 units.
Possible Upgrades:
Technology bay, Light Unit Factory,
Heavy Unit Factory, Bomber Wharf,
Unit Teleport Facility and Bomb
Teleport Facility.
Crystal |
Metal |
Time |
Capacity |
100 |
700 |
10 sec. |
10 Units |
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Technology bay
Engineering Facility module containing a GENIUS class supercomputer performing both research
and practical application functions. Every GENIUS
unit focuses on a separate project to avoid
system overload.
Crystal |
Metal |
Time |
500 |
1.000 |
45 sec. |
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Light Unit factory
Engineering Facility module. Fully robotized assembly hall and warehouse
for all types of cyborgs. Units produced use production complex
teleportation system terminals. A "Light Unit Factory" combined
with one of the "Unit Production Count" technologies enables
you to build 10, 15 or even 20 units.
Crystal |
Metal |
Time |
Capacity |
100 |
500 |
10 sec. |
10 Units |
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Heavy Unit factory
Engineering Facility module. Fully
robotized assembly hall. Equipped with a teleportation system terminal.
A "Heavy Unit Factory" combined with one of the "Unit
Production Count" technologies enables you to build 10, 15 and
even 20 units.
Crystal |
Metal |
Time |
Capacity |
150 |
800 |
1:00 min. |
10 Units |
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Bomber Wharf
Engineering Facility module. Fully robotized hangar for flying
units - at the same time it performs the role of a Beetle bombers
assembly hall. Capable of housing only two of these
giant machines.
Requires:
Beetle
Crystal |
Metal |
Time |
0 |
1000 |
30 sec. |
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Unit Teleport Facility
Although this is an experimental module, it's used on a relatively wide
scale. Contains molecular spatial transmitters for the teleportation of
units for considerable distances. Capable of teleporting up to 6 units of
any type at a time.
Construction |
Research |
Crystal |
Metal |
Time |
1.000 |
500 |
25 sec. |
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Crystal |
Metal |
Time |
1000 |
0 |
30 sec. |
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Bomb Teleport Facility
Engineering Facility module containing molecular spatial
transmitters for teleporting plasma bombs of diverse types. The
bombs are produced on site.
Requires:
Mayhem Rocket Launcher
Construction |
Research |
Crystal |
Metal |
Time |
0 |
2500 |
1:00 min. |
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Crystal |
Metal |
Time |
0 |
2500 |
1:00 min. |
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Barrage
Standard barrage against ground vehicles. A 'blast from the past' - still useful
as an outer defence zone.
Crystal |
Metal |
Time |
0 |
50 |
15 sec. |
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Main Defense Tower
Complex Defense Center. Contains a force field generator and a modular
platform for installing diverse battle systems.
Requires power supply; should be placed next to an energy transmitter or next
to a power plant.
Possible Upgrades: Bunker, Heavy Defense Station, High Defense Tower
Crystal |
Metal |
Time |
200 |
200 |
25 sec. |
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Main defense tower
with 2 bunkers, a heavy
defense station and a high defense tower.
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Bunker
Fortified Main Defence Tower module for Silver
One and Silver P battle cyborgs. Completely
independent of power supply.
Crystal |
Metal |
Time |
0 |
250 |
30 sec. |
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Heavy Defense Station
Defense complex auxiliary tower, equipped with
a modular platform for installing heavy battle
systems.
Standard equipment: Plasma blaster
Requires:
Jaguar
Crystal |
Metal |
Time |
500 |
500 |
40 sec. |
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High Defense Tower
Defence complex tower of extended height,
equipped with an advanced anti-aircraft defence
system.
Requires:
Rocket launcher
Crystal |
Metal |
Time |
300 |
300 |
40 sec. |
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INFANTERY UNITS
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Silver One
Standard Silver One Battle Cyborg, equipped with a quick-firing MK4
Chaingun. Perfect for battling infantry units susceptible to biological and
mechanical injury or damage. Almost entirely immune to biological weapons.
Silver One mk II
(Increased efficiency, accuracy and range)
HP: +25% Accuracy: +2% Range: +1
Silver One mk III
(Increased efficiency and accuracy)
HP: +50% Accuracy: +5%
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Construction |
Research mk II (HP +30) |
Research mk III (HP +60) |
Crystal |
Metal |
HP |
5 |
150 |
130 |
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Crystal |
Metal |
Time |
0 |
1.500 |
1:00 min. |
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Crystal |
Metal |
Time |
0 |
2.000 |
1:00 min. |
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Silver P
Silver P Extermination Cyborg, an upgraded modification of Silver
One with an integrated plasma blaster.
Requires:
Jaguar
Crystal |
Metal |
Time |
20 |
200 |
15 sec. |
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Decker mkI
Modified Silver One - this can be equipped
with an advanced wireless uplink thanks to
the co-processor from the 4T-HI/EF family
(dedicated to hacking security programs) - also has a set of ready-toupload
multi-functional battle programs.
Requires:
Silver One mkII
Decker mk II:
Hacking speed +20%, Hacking range:+1
Decker mk III:
Hacking speed +50%, Hacking range:+2
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Construction |
Research mk II |
Research mk III |
Crystal |
Metal |
HP |
5 |
300 |
180 |
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Crystal |
Metal |
Time |
1.50 |
0 |
1:00 min. |
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Crystal |
Metal |
Time |
2.000 |
0 |
1:00 min. |
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Here are the main types of infantry robots you can produce in your UCS base:
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Dron
Light flying construction unit, also capable of performing on-site
repairs in field conditions. A cheap automatic unit, devoid of
armor and armament.
Crystal |
Metal |
Time |
100 |
100 |
15 sec. |
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Termite
Basic mining unit. Well armored and supplied with an efficient
driving system. Equipped with a mining module, but devoid of any
armament.
Requires:
Refinery
Crystal |
Metal |
Time |
100 |
100 |
15 sec. |
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Reloader
Flying support craft. A large ammunition production unit, indispensible
to UCS forces during prolonged operations on enemy
territory. Plus - extremely well armored; Minuses - low speed,
has no battle modules.
Crystal |
Metal |
Time |
100 |
100 |
15 sec. |
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Spider
Light recon mech, designed to detect and eliminate organic
units. Fast and stable thanks to its four limb-like carrier units.
Due to its appearance enemy soldiers refer to it as "The Spider".
Crystal |
Metal |
Air |
Ground |
65 |
170 |
Yes |
Yes |
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Kazuar
Basic battle mech with versatile uses. Depending on its mounted
armament, it is capable of destroying lighter and heavier targets. It
has only two carrier units, so it can be easily damaged.
Standard equipment: 2 Chainguns
Crystal |
Metal |
Air |
Ground |
75 |
150 |
Yes |
Yes |
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Scorpion
A tactical assistance mech. Six
carrier units ensure sufficient
stability necessary for long-range firing. Upon close enemy
contact it will need the assistance of front-line units.
Standard equipment: Plasma Cannon
Required research:
Jaguar
Crystal |
Metal |
Air |
Ground |
300 |
600 |
No |
Yes |
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Lion
The heaviest UCS battle mech. Heavily armored machine on four
carrier units. Two battle platforms allow the installation of various
armament types, depending on enemy defense potential.
Requires:
Jaguar
Crystal |
Metal |
Air |
Ground |
450 |
900 |
No |
Yes |
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Jaguar
Based on technology used in Kazuar units, but considerably larger
and more heavily armed. Unfortunately its size causes a decrease in
mobility - this has been compensated by installing a large amount of
battle gear, providing it with greater destructive power, though it's
the same story as the Kazuar - with only two carrier units, it's susceptible
to enemy vehicle fire. Requires:
Kazuar
Crystal |
Metal |
Air |
Ground |
300 |
750 |
No |
Yes |
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Scarab
Fast and manoeverable aircraft. It's used as a recon unit, but its weak
armour makes it susceptible to enemy fire, so its armament modules
have been adapted to destroy biological units.
Requires:
Jaguar
Crystal |
Metal |
Air |
Ground |
75 |
150 |
Yes |
Yes |
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Beetle
Fully automatic tactical bomber operating within enemy territory
- however, it's dependent on its mother production
base, since it wears down its construction parts pretty fast.
Requires:
Scarab
Crystal |
Metal |
Air |
Ground |
200 |
400 |
No |
Yes |
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Condor
A unit capable of space travel - also used as flying heavy artillery.
Specialized in destroying enemy structures. Its only drawback
is that it doesn't take armament options.
Requires:
Scarab
Crystal |
Metal |
Air |
Ground |
300 |
600 |
No |
Yes |
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Salamander
Special support unit. Equipped with
modular platforms on which communication, cloaking and detecting
devices (but no weapons systems) can be installed.
Requires:
Kazuar, Communication device
Crystal |
Metal |
Air |
Ground |
500 |
1.000 |
No |
No |
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The research is similar as at the ED and the LC. An overview of the
UCS researches, see the poster included with this manual.
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